.NET/Unity - Ecosystem Wallet Migration, Stability & Speed
Firekeeper
What's Changed
- Ecosystem Wallets implementation in .NET is now compatible with our previous JS implementation of Ecosystem Wallets.
- If you had created accounts or had a user base from web sharded Ecosystem Wallets, they will automatically be migrated to the new performant enclave system upon first login.
- No breaking API changes here, this change detects if an authenticated user requires migration and performs it.
- ERC721 and ERC1155 NFT Contract Extensions such as _GetAll and _GetOwned now have default pagination (100 first token ids).
- This is to avoid fetching an entire collection at once by mistake.
- If the contract is ERC721A,
tokensOfOwnerIn
will be used before falling back to other extensions. - If the contract is ERC721Enumerable,
tokensOfOwnerByIndex
will be used before falling back to single fetching. - Improved batching of such calls.
- Implemented ConcurrentQueue for RPC and improved batching/caching logic
- If you do end up making large calls, such as fetching an entire collection, it should be handled gracefully
- Avoid a lot more 429s
- Speed up Smart Wallet user operations
- No longer estimates the entire user operation gas and simulates prior to sending it.
- This does not affect errors being caught.
- This means if you are estimating gas using ThirdwebTransaction, you will only be returned the internal call gas limit rather than the entire op.
- Less API calls at runtime, 30% faster execution.
- If you still want to estimate the actual user operation gas costs, you can use SmartWallet.EstimateUserOperationGas
- Fixed issue with
_MintWithSignature
extensions where the expected signature bytes would be passed as hex. - [Unity Only] Added
ToQRTexture
helper extension for converting any text to aTexture2D
and potentially display it in a UI Image.